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ProductΒ· 4 minΒ· Clipie team

Credits: how pricing actually works

Why we use held-then-committed credits instead of charging per token, and how to estimate costs for a 10-shot Studio render.

Clipie charges in credits, a single unit that works across every model. Image generation, video generation, upscale, and inpaint all draw from the same balance. Here's why β€” and how to reason about your spend.

Hold, commit, refund

  1. Submit β€” the estimated cost is heldfrom your balance. Can't hold? Job is rejected up front.
  2. Render β€” provider runs. If this step fails, the hold is immediately refunded in full.
  3. Commit β€” on success, the actual cost is deducted. For fixed-cost models this equals the hold; for duration-billed models (video) it can be slightly lower.

The big win: experimentation is cheap. A failed render costs you nothing.

Estimating a 10-shot Studio render

Studio's 4-frame preview step uses Seedream Γ— 4 = 4 Γ— 6 β‰ˆ 24 credits. The final video step (5s Seedance) is 8 base + 5 Γ— 6 = 38 credits. Total for one full pass: ~62 credits. Ten shots of the same prompt = ~620 credits, comfortable on Pro ($29 / 1,600 mo).

Why not per-token?

Because video doesn't have tokens in any meaningful sense, and mixing billing units across modalities is how you end up with a bill that looks like a cell phone plan. One unit, one ledger, one refund path.

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